IN A NUTSHELL
The machine that doesn't really know what it wants but want more, is an exploration in applying behaviours in a product that are not communicated or comprehensible by the person interacting with it.
The machine has 3 inputs, that constantly reads randomly. Every time it is turned on, it sets certain values to be satisfied from each of the 3 inputs. If satisfied a light turns on, but then the value necessary to be happy becomes higher.
In a sort of fight and nonsense set of action the machine seeks for satisfaction of something that the person cannot really understand, if it happens it is just temporary and probably not replicable.
Location: Haque Design Research, London 2012
Built with Arduino and some very weird logic