IN A NUTSHELL
Yibu is a vision of a contextually aware and generated game with real world challenges. It uses sensors as tools to play with invisible data that surrounds us everyday, turning every home in an expanded playground for hidden and playful adventures.
As part of frogLabs initiatives, I had the chance to explore new ways of using sensing technology to go beyond quantification of our environment.
We use sensors to explore and discover the environment around us, to feel more connected to our context and to find ways control it. We use them to count, control, measure and mostly visualise it as numbers and graphs.
But what if we could transform them into something that allows you to explore and play? What if instead of a graph with numbers on a screen we would turn sensing into a game or a story to follow and solve?
Yibu is a set of tools with which to discover the world: sensors that are not hidden in black boxes, but toys to play with, to touch and to experience. It turns numbers and graphs into stories that can be explored.
Design Lead, in collaboration with Tao Lin, Kata Lee, Mingming Wang,Alex Ai, Paul Adams, More Tong and Phil Salasses.
Location: frog Shanghai 2015
Press: Fastco Design
Using these sensors kids solve challenges by creating a better, healthier, favourable environment for the character and at the same time learn about the basics of temperature, sound, direction and light.
While a lot of games and learning apps teach kids aboutthe world through the screen,Yibu pushes them to learn by independently exploring their surroundings and breaking the barriers between the digital and physical world.
The game is contextual. We scrape some information based on a player’s location to influence the environment of the game (e.g., if it rains outside it will rain in the game, if air- or water quality is poor the game might respond to these as well). We use these contextual parameters to trigger challenges or push for behavioural changes - If it’s night, the bear will fall asleep.